TRIGGER

Overrides skill trigger condition.

NAME

Activated skill.

CARD_ID

Used by Summon to indicate what card will be introduced into battle.

N

Indicates a specific number of cards that the skill targets; this is instead of the skill affecting "all". For example, Overload 2 applies the Overload effect to two Assault cards.

ALL

Same as if N would be equal to the amount of all available targets. For example, Strike All 1 hits every enemy Assault instead of a single random one. Protect All Imperial 1 will give protection to all of your Imperials and Progenitors, not just one.

S

Indicates which skill will be affected.

S2

Used by Evolve to indicate what skill the evolved skill becomes.

Y

Controls which factions can be targeted by the skill. It is either nothing or the name of a faction. Having no Y attribute means that a skill can target the Assaults of any faction. For example, Heal 2 can target any Assault, even if it is a different faction than the card that used it. If Y is set to a faction, only Assaults of that faction or Progenitors can be targeted. Rally Imperial 2 can only target Imperials and Progenitors. At the moment, no skills that specifically target Progenitors exist.

X

Controls the magnitude of the skill's effect. For example, Strike 2 does 2 damage, while Strike 3 deals 3 damage. For some defensive skills like Evade and Payback, it instead controls how many times they may activate per round.

C

Limits how often skills can be used. It is often used on skills that would be too powerful if they could be used every turn.

 
  NAME TRIGGER CARD_ID N ALL S S2 Y X C ORDER

absorb.png

Absorb               X   51111

Absorbs damage dealt by enemy skills each turn.

  • Refreshes at the start of the card’s turn, at the same time as Valor, before BGEs, commander skills, and On Play skills.
  • Refreshes back to its starting value.
  • Evade triggers first.

allegiance.png 

Allegiance               X   55000

When you play another card of this Faction, permanently increases attack and max health.

  • For Assaults only.
  • Sundered cards will only gain health.
  • Both max and current health are affected.

armor.png 

Armor               X   4000

Reduces damage dealt to this by each attack.

  • For Assaults only.
  • Does not affect Swipe.

avenge.png 

Avenge               X   5000

When a friendly Assault dies, permanently increases attack and max health. Half effect for non-adjacents.

  • For Assaults only.
  • Triggers before Swipe.
  • Stacks with itself and other similar effects.
  • Both max and current health are affected.
  • Will not trigger if wielder killed during "all" attack.

barrier.png

Barrier               X   55500

At the end of each action, Protects self for each instance of damage taken during that action.

  • Cannot be triggered by Poison damage.
  • Counter and Paybacked Strike do trigger Barrier, and it lasts until the end of the opponent’s next turn.

berserk.png 

Berserk               X   204000

After dealing attack damage, permanently increases attack.


bravery.png 

Bravery               X   51110

At turn start, if the opposing Assault has higher attack, permanently increases attack.

  • Triggers after "On Play" skills.
  • Compares only current attack value.

coalition.png 

Coalition               X   152000

Deals additional attack damage for each different faction among allied Assaults.

  • Wielder's faction is included.
  • Extra damage cannot increase attack from 0, but can help penetrate Armor and Protect

corrosive.png

Corrosive               X   7010

When damaged by an attack, inflicts Corrosive on attacker, causing loss of attack after each attack. Removed after a failure to attack.

  • Will not activate if wielder's health remained intact.
  • After effect is gone attack is restored to its original amount along with permanent attack bonuses.
  • Berserk is applied before Corroded.
  • Overrides itself for stronger effect.

counter.png 

Counter               X   6000

When damaged by an attack, deals damage to attacker.

  • Will not activate if wielder's health remained intact.
  • Triggers before Leech.

disease.png

Disease               X   201510

At turn start, permanently inflicts Disease on opposing Assault, reducing healing and max health increases received.

  • Permanent.
  • Stacks with itself and other Max HP effects.
  • Can cured out by positive Max HP effect.
  • Affects only consequent Max HP increases.
  • Triggers before Subdue.

drain.png 

Drain               X   153000

After attacking, Swipes and then heals this unit for the total amount of damage dealt by Swipe and Attack.

  • Works like Swipe+Leech

enfeeble.png 

Enfeeble TRIGGER     ALL       X   108000

Inflicts Enfeeble on an enemy Assault, causing it to take increased damage from each instance of damage.

  • Stacks with itself and Protected.
  • Lasts until the end of the player's turn.

enhance.png 

Enhance TRIGGER   N ALL S     X   101000

Increase power of skill on an allied Assault.

  • Lasts until the end of the opponent's next turn.
  • Effect persists through Evolve.

enrage.png 

Enrage TRIGGER   N ALL     Y X   107500

Allied Assault gains Berserk.

  • Stacks with itself and other similar effects.
  • The Enraged status is removed at the end of the Assault’s turn.
  • Targets only cards that are able to attack.
  • Will fail on Sundered target.

entrap.png 

Entrap TRIGGER   N ALL     Y X   107501

Allied Assault gains Counter.

  • Lasts until the end of opponent’s turn.
  • Stackable with itself and similar effects.
  • Assaults with Entrap can target themselves.

evade.png 

Evade               X   1000

Avoids enemy skills.

  • X is how many times the card can nullify enemy skills each player's turn.
  • Only evades Activation skills.

evolve.png 

Evolve TRIGGER   N ALL S S2       102000

Friendly Assault with S changes that skill to S2 until next turn.

  • Lasts until the end of the opponent's next turn.
  • Targets only Assaults with S, but without S2.
  • Evolve can target inactive Assaults if S2 will trigger.
  • Enhance effect is carried over.
  • Only following Evolve combinations are available for player cards:
    • Strike-Rupture
    • Weaken-Sunder
    • Siege-Mortar
    • Pierce-Rupture
    • Leech-Refresh
    • Poison-Venom
    • Payback-Revenge
    • Swipe-Drain

 flurry.png

Flurry               X C 251000

After attacking, activate skills and attack again. Cools down between activations.

  • Also triggers effects that occur when wielder starts and ends action.
  • Inability to attack does not prevent skill activation.
  • Each attack triggers damage-dependent and on-hit abilities.

Flying                   1

Attacks are dodged 50% of the time, but never when you want it to.

  • Gilian Shardkeeper has this skill and can be fused from [Vindicator Reactor, 2x Gil's Shard]

fortify.png 

Fortify TRIGGER             X   104001

Permanently increases the maximum health of adjacent Assaults.

  • Stacks with itself and other maximum HP increases.
  • For Assaults only.
  • Can only be mimiced by Assaults.

heal.png 

Heal TRIGGER     ALL     Y X   105000

Heals an allied Assault.

  • Targets only wounded Assault units.

hunt.png 

Hunt               X   153000

After attacking, deals damage to the leftmost enemy Assault.

  • Acts as a separate instance of damage.
  • Hunt is non-targeting skill damage and is not affected by Armor, Evade, or Revenge.
  • Activates only when attacking an Assault.
  • Activates after Swipe/Drain.

inhibit.png 

Inhibit               X   201000

At turn start, inflicts Inhibit on opposing Assault, causing it to avoid allied skills.

  • X is the number of friendly skills avoided.
  • Lasts until the end of the opponent's next turn.
  • Overrides itself for stronger effect.(?)
  • Does not prevent Overload.

jam.png 

Jam TRIGGER   N ALL         C 110000

Enemy Assault doesn't attack or use activation skills next turn. Cools down between activations.

  • Targets Assaults that will be able to act next turn.
  • Lasts until the end of the opponent's next turn.
  • Cooldown triggers only upon succesful activation.

leech.png 

Leech               X   203000

After dealing attack damage to an Assault, heals self.

  • Heals for dealt damage(even if overflowed) or X, whichever is less.
  • Leech heals after Counter damage is dealt.

legion.png 

Legion               X   151000

Deals additional attack damage for each other allied Assault of the same Faction.

  • Allied Assaults have to be adjacent.

mark.png 

Mark               X   204002

After attacking an Assault, inflicts Mark, causing it to take increased damage from each attack.

  • Stacks with itself.
  • Permanent.
  • Not affected by Sabotage and cannot be Mimiced or Evaded.

mend.png 

Mend TRIGGER             X   104000

Heals adjacent Assaults.

  • Heals each adjacent assault.
  • For Assaults only.

mimic.png

Mimic TRIGGER             X C 113000

Activate an enemy Assault's Activated skill using Mimic's power. Ignores Faction restrictions and cooldown.

  • Enhance, Evolve, Rush, Mend(For non-Assault Activator) and Mimic will not be Mimiced.
  • Overloaded status and N can be Mimiced.
  • Can target skills with "On Attacked" triggers.

mortar.png 

Mortar TRIGGER     ALL       X   112001

Deals damage to an enemy Structure or half damage to an enemy Assault if no Structures.

  • Damage received by Assaults is rounded up.

overload.png 

Overload TRIGGER   N ALL     Y     103000

Ally Assaults cannot have targeted skills avoided or prevented.

  • Lasts until end of player's turn.
  • Activation skills of Overloaded Assaults ignore Evade, Protected,and Inhibited.
  • Overload itself can be avoided if the activator is not Overloaded.
  • Only targets Assaults with Enfeeble, Jam, Siege, Strike or Weaken.
  • Can target Inhibited allies.
  • Only targets active Assaults that have not acted yet this turn.
  • Affects only Activation.
  • Does not target overloaded allies.

payback.png 

Payback               X   2000

Enemy Assault skills that target this also target the user of that skill.

  • X is the amount of activations per turn.
  • Only Assault Activation skills are affected.
  • For Assaults only.
  • Paybacked skill cannot be Evaded or Paybacked.
  • Triggers before wielder's death.
  • Evade triggers first, therefore subsequent Payback will not activate.
  • Can affect Mimiced skills, but not Mimic itself.

pierce.png 

Pierce               X   152000

Reduces the effect of damage prevention on attack damage.


poison.png

Poison               X   202000

After dealing attack damage, permanently inflicts Poison, dealing damage at the end of every turn.

  • Damage is applied at the end of player's turn.
  • Overrides itself for stronger effect.

protect.png

Protect TRIGGER     ALL     Y X   106000

Reduces damage dealt to an allied Assault for each instance of damage.

  • Stacks with iself and other icome damage modifying effects.
  • Lasts until the end of the opponent's next turn.

rally.png

Rally TRIGGER     ALL     Y X   107000

Increases attack of an allied Assault.

  • Targets only Assaults that can act this turn.
  • Lasts until the end of the turn.
  • Stackable.

refresh.png 

Refresh               X   203001

At end of your turn, heals self.

  • Triggers before Poison.
  • Unaffected by Flurry.

revenge.png 

Revenge               X   2001

Enemy Assault skills that target this also target the user of that skill and adjacent Assaults.

  • Behaves like Payback.
  • Targeting all available targets spends only 1 charge.

Rupture               X   152001

Deals additional attack damage and reduces the effect of damage prevention on attack damage.

  • Obtained by Evolving from Pierce.
  • First updates opponent's damage prevention stats, then deals additional damage.

Rush                   103500

Reduces an allied Assault’s delay by 1.

  • Unobtainable.
  • Only targets unactivated Assaults.
  • Triggers only once unless wielded by Commander.
  • Can trigger target's Valor.

sabotage.png 

Sabotage               X   201500

At turn start, inflicts Sabotage on opposing Assault, reducing the power of its Activation skills.

  • Only affects X parameter.
  • Traget's X can be Enhanced from 0.
  • Lasts until the end of the opponent’s next turn.

scavenge.png 

Scavenge               X   5010

When another card dies, permanently increases max health.


siege.png 

Siege TRIGGER     ALL       X   112000

Deals damage to an enemy Structure.


stasis.png

Stasis               X   4800

When this or another Assault of the same faction is played, Protects it until it activates.

  • For Assaults only.
  • Stackable.
  • Affects each instance of damage.
  • Overloaded will ignore damage reduction effect.
  • Cannot be Inhibited.

strike.png

Strike TRIGGER     ALL       X   109000

Deals damage to an enemy Assault.


subdue.png 

Subdue               X   7000

When damaged by an attack, permanently inflicts Subdue, reducing permanent attack and max HP increases.

  • Stackable.
  • Affects stacked value instead of each effect individually.
  • Affects both current and future bonuses.

summon.png 

Summon TRIGGER CARD_ID             C 51100

Summons a card to the right of your rightmost card.

  • Cannot be Mimiced.
  • Triggers only once.
  • Does not trigger Allegiance.
  • Summoned cards receive Stasis.

sunder.png 

Sunder TRIGGER     ALL       X   111001

Reduces attack of an enemy Assault and it can't increase attack or deal increased damage.

  • Targets only Assaults who will be able to attack during next turn.
  • Lasts until the end of next turn.
  • Does not affect already applied permanent Attack bonuses.
  • Does not prevent Flurry and Swipe.
  • Prevents Valor, Allegiance, Legion, Coalition, and Berserk.
  • Prevents targeting by Rally.
  • Rupture and Venom will not do additional damage.
  • Enrage will fail to apply Berserk.
  • Will not deal additional attack damage to Enfeebled enemies.

swipe.png

Swipe               X   153000

After attacking an enemy Assault, deal damage to the adjacent enemy Assaults.

  • Avenge will trigger before Swipe, but after Attack.
  • Adjacent enemies take untargeted skill damage.

tribute.png 

Tribute               X   2002

Friendly Assault skills that target this unit also target the user of that skill.

  • X idndicates how many times Tributecan activate.
  • Discards targeting and faction modifiers from Tributed skill.
  • Inhibit can block Tributed skill and fail Tribute activation.
  • Tributed skills cannot be Tributed.

valor.png 

Valor               X   51000

On first activation, if opposing Assault has more attack, permanently increases attack.

  • For Assaults only.
  • Fails if there is no card opposing this Assault.
  • Counts current attack of both cards, including modifiers from skills.
  • Checks attack of valor unit at start of turn (before rally from friendly skills).

venom.png 

Venom               X   202001

If enemy is poisoned, deal additional attack damage. Then permanently inflict Poison.


wall.png 

Wall                   3000

Intercepts attack damage dealt to the Commander.

  • For Structures only.
  • Incoming attack is entirely redirected from Commander onto the skill wielder.

weaken.png

Weaken TRIGGER     ALL       X   111000

Reduces attack of an enemy Assault.

  • Targets only Assaults who will be able to attack during next turn.
  • Lasts until the end of next turn.
  • Stackable.