Phases of a turn
Each player has at least its commander and fortresses in play at the beginning of a match, and draws 3 cards randomly from its deck. Beginning with the active player, a player plays a card and then lets all of its cards in play activate its effects. During the next turn, as the player begins with less than three cards, it draws a card first (as long as there are cards in his deck from where he can draw cards) before it plays a card.
In a nutshell, effect priority goes:
- GBGE
- War BGE
- Active Player Commander
- Active Player Structures (left to right)
- Active Player Assaults (left to right) – including attacks
- Cards with multiple skills activate each skill from top to bottom
- Defending player, starting with commander, then Structure, then Assault
For a more detailed description to the flow of the turn and all mechanics, check out this thread:
Naid's Skill Guide
To build decks, each player must constantly earn or upgrade cards. Cards are initially stored in each players’ inventory, which can be accessed by the “Upgrade” tab. Each inventory has a card limit (players cannot buy cards with free in-game currency called gold when the player is at or above the card limit).
Each player may add more cards even when they are above the card limit in three ways:
- Buying cards thru real money or thru warbonds
- As rewards from events or missions
- Thru the daily box
Each players’ inventory also shows a summary of the players’ salvage points, more on this to be discussed later.
Cards
Cards can be purchased through two in-game currencies: gold (which is earned for free) and warbonds (which can be earned by completing selected quests or bought for real-world currency).
Beyond these, cards can be obtained in 2 other ways:
- As rewards from missions or events
- Thru the daily box
rewards
By completing certain in-game objectives, each player can earn cards as rewards. In game objectives can reward either base-set or PVE cards (more on this later). Objectives can be found on the objectives screen, which is pulled up by clicking the “!” symbol on the lower left hand corner of the main game screen.
YWNM's Separate Rewards List
objectives
Objectives can be navigated by scrolling up and down the objective navigation screen.
- Clicking an objective (the wide rectangular text box in the middle portion of the objective screen) will prompt the top half of the objective screen to display its “rewards”.
- Rewards can be guild points, cards or salvage points (for a few missions, it can even be warbonds).
- If your objective is based on the mission map, the top half of the objective navigation screen will show a “view” objective button. -> Clicking this button will take the player to the mission screen where the objective can be found.