War
Wars are the last guild event in the event cycle, beginning 18:00UT and run for a full 7 days. It is a PVP event. Wars are made up of 28 individual “fights”, each fight lasting 6 hours and coming with 20 energy for each player/guild member. Energy does not regenerate, and resets with each fight.
scoring
There are 2 layers of scoring in wars. Each fight is scored on a leaderboard for all guilds depending on the point differential between guilds in a fight, with the lower ranked guild in the fight receiving a 50 point bonus. Between two guilds in a fight, it is set up like a guild vs guild brawl, where each individual members’ scores are added and the guild with the most individual member score wins.
Member scores range from 65 to 90 points when hitting a “fortress”, and scores double when hitting an opposing guild’s core.
fortresses and cores
Each guild war, each guild sets up 4 fortress cards, which are deployed for each side during any given match.
There are 2 offense fortress slots, and 2 defense fortress slots. Guilds can choose to any 2 offense fortresses from the following:
- corrosive spore (blood thirsty)
- mortar tower (imperial)
- lightning cannon (raider)
- death factory (raider)
- inspiring altar (righteous)
- sky fortress (xeno)
Guilds can choose any 2 defense fortresses from the following:
- foreboding archway (bloodthirsty)
- tesla coil (imperial)
- minefield (raider)
- illuminary blockade (righteous)
- forcefield (xeno)
Offense fortresses cannot be used for defense, and vice versa. Each fortress has 4 upgrade levels, level, including the first, costing guild points (or diamonds or gems, in the vernacular).
A player on offense will go into battle with up to two offense fortresses, and may choose to battle a fortress or the opposing guild’s core.
Clicking a defense fortress slot with a fortress will make the player attack the fortress, facing a maximum of one fortress only. A win results in 20 damage to the fortress and a loss is 10 damage. Each fortress has 14,000 health.
Clicking an offense fortress will result in the offensive player taking in no offense fortresses.
Clicking the core will make the offensive player face up to two defensive fortresses, as long as the opposing guild has two fortresses with at least 1 health. Scores on the core are multiplied by two, as opposed to scores on a fortress attack.A guild may choose to equip Guild Battleground Effects, purchasable with Guild Supplies in order to enhance their attack and defense, on top of fortresses.
guild BGEs
Guild BGEs are beneficial only to the guild using the BGE. It may negatively affect the defending player, positively affect the offensive player, or have a set of negative effects on the defending player and a set of positive effects on the offensive player both at once.
If the defending guild deploys a BGE, the reverse of the above is true. Guild BGEs are purchasable with Guild Supplies, which are earned together with Guild Points. Guild Supplies are earnable only thru daily guild quests