What is Tyrant Unleashed

Tyrant Unleashed is a card-collecting game (ccg). It is the successor of War Metal and War Metal Tyrant.

Gameplay

A player uses a deck of up to 10 cards plus one commander to fight an opposing commander (with variable deck size, sometimes exceeding 10 cards).

The active/attacking player must reduce opposing commander life to 0 before the end of 50 turns, or the defending player wins.

Each player can use three card types: commander (required), assault (used to deal damage to commanders, opposing assaults, and wall structures) and structures.

Card types

commanders

Commanders have a set number of starting health and up to three abilities. Generally, only commanders (and sometimes structures, mostly pay to win ones) have the “Enhance” ability which adds values to assault abilities.

assaults

Assault cards are the primary attack card in TU.

  • They have a starting attack
  • a starting health
  • cool down, and
  • up to three abilities.
  • Each turn, one cool down is removed from a card before it can attack or activate its abilities.
  • During “cool down” stage, only static/passive abilities of a card are in play, and the card can be attacked but it cannot attack back.
  • Assault cards not under cooldown will activate its abilities from top to bottom, and then attack the card directly opposite it on the opposing players’ field.
  • If there are no cards directly across the assault, it checks if any structures of the opposing player are walls. It then attacks the leftmost wall first.
  • When a structure (wall) dies, structures will move from the right will move one available space to the left. If there are no walls, the assault will directly attack the opposing commander.
  • When an assault attacks, it reduces the opposing assault’s/structure’s (walls) or commander’s health by a value equal to the attacking assault’s attack value.

structures

Structures, or towers, have:

  • a starting health,
  • a cool down, and
  • up to three abilities.
  • Structures cannot be dealt damage by an assault’s attack (except in the case of walls), but can be dealt damage via Siege.

actions

actions are not yet a fixed part of tyrant but were actually the fourth card-type in the game. introduced thru a limited-period test, details can be found here:

Dev announcement on actions

Devs initially only released 3 actions for salvage brawl

actions are played (like assaults or structures) and not fixed at the start of the turn. but they are different in that:

  • they are not drawn
  • they are not played “once per turn”
  • they are played with a “charge up” cost
  • each turn, a player gains 10 charge
  • different cards have different charge costs

dominions

dominions are the fifth card type in tyrant, and have now become a fixed part of the game

Dev dominion announcement

dominions are basically “personal fortresses” – they are deployed at the start of the game, before guild fortresses, and trigger after commanders.

each player was given ONE dominion base card for beating mission 106 3 star difficulty. they cannot be upgraded with salvage points like assaults or structures or commanders, and can only be upgraded thru dominion shards.

dominion shards are reward, originally for pvp events only, but certain special pve events have been released to dispense a limited amount of dominion shards.

Originally posted by Ojutai:
These cards are upgraded with a special material, called “Dominion Shards,” which are obtained from placing well in PvP events or from select items in the Store.

dominions have 3 upgrade paths (rally, protect, enfeeble) for its first set of upgrades, while each upgrade has three more paths for the “dual”, and each dual has another 3 paths to “quad”. duals and quads are only a simplification (using pedestrian language) and are actually misnomers, as you do no fuse dominion base cards with other dominion base cards. more accurately, they can be fused into level 1 and level 2 upgrades.

dominion shards also come in box purchases (reular box or deck box) but do not come in chance packs, paragon packs, faction packs, epic packs, caches or single card purchases. the number of shards varies from 5-50.

for the upgrade cost and full upgrade path of dominions, see below:

Naid’s dominion path and cost guide