daily guild quests

Daily guild quests were introduced by developers in order to foster cooperation among guildmates. Guild quests make guild members face main storyline missions, each mission using 2 fortresses. Guilds can equip 2 siege fortresses of their own in the match.

Everyday, 7 guild quests are made available, awarding different amounts of guild points and guild supplies.

Three guild quests, one of each for large, medium and small are made available at 16:00UT and must be completed before their timers expire in order to get the rewards for each tier. Partial completion of the guild quests do not award anything.

Each day, guilds can try to complete 3 quest types:

  • 1 Large Guild Quest: 24 hours to complete, 400 guild points, 200 guild supplies
  • 2 Medium Guild Quest: 12 hours to complete, 125 guild points, 150 guild supplies
  • 4 Small Guild Quests: 6 hours to complete, 25 guild points, 100 supplies

Guild quests cycle thru a fixed roster of main storyline missions, making them the only part of the game where beginners can completely fail at, as their difficulty does not scale at all.

Event missions start with stages using common and rare cards, and early raid levels use very weak versions of cards. Brawls, wars and conquest use a matchmaking algorithm where new players without developed decks can still try to find a few wins.

To be able to contribute to guild quests, players must develop more competitive decks by upgrading or fusing cards