Guilds
While PVP and mission earn a lion’s share of player’s gold, guilds can also provide a bonus to player resources with rewards via guild events.
To view guild details and options, a player can go to the Guild Navigation Tab, 4th tab in the main navigation at the bottom center of each player’s screen.
A player has the option to create a guild, or join a guild.
creating a guild
In creating a guild, a player may set his guild invite restriction to “open” so that people can join his guild while he builds critical mass. When there are more members, a leader can be more picky, choosing only to invite people he has prescreened from the forums, a third party app, or based on player levels that a recruiter can see from the recruits page.
joining a guild
In joining a guild, players can either join a guild with no invitation restriction (invite set to open) or select from a list of invites he has.
The most successful guilds use the third party application called LINE, and have recruitment pages in the Guild Recruitment Forums.
There is also a LINE channel specifically discussing recruitment from all top guilds:
the grand recruitment channel
If you aren’t joining a guild via LINE selection, but just randomly selecting guilds, there are still ways to see how good the prospects of a guild is moving forward. Players can see the membership status of a guild (how many members a guild has), and a guild’s total weighted battle rating.
total weighted battle rating
Weighted Battle Rating has a specific formula: Total Battle Rating of all members divided by 100 (which is double the maximum number of members of any one guild).
While battle rating is no longer reflective of relative power of individual members, it is a reasonable indicator of aggregate activity, and, by inference, total gold earned – more gold earned = more resources, and more resources = better chances of making a competitive deck.
member activity
In the Guild Tab, there is a member subtab at the upper middle portion of the guild overview screen. Each member is sortable by rank (leader first, then officers, the members) battle rating (highest to lowest), guild points (highest to lowest), or activity (most recently active to least recently active).
Guilds that perform well have very active members, some have all 50 members inactive for one day at most, and under 10 hours for event days. Be wary of dead guilds whose members have been inactive for the past 300 – 500 days.
If your guild is underperforming, try to read this:
Attention Guilds and Those Who Belong to Them
Each guild’s members may be classified as:
- Leader
- Officer
- Member (Regular)
leaders
There can only be one guild leader in any guild, and only leaders can:
- kick members,
- promote regular members to officers,
- promote officers to leaders
- edit the overview welcome note
- set the recruitment restriction of a guild (from open, closed or invite-only, or whatever minimum player rank)
Leaders can also invite members and set/upgrade fortresses/war guild BGEs, which other officers can also do.
officers
There can be multiple officers in a guild, and officers in the game have the power to invite members and set/upgrade fortresses/war guild BGEs.
out-of-game roles
While Tyrant Unleashed has in-game functions for members, officers have been given specialization roles and improved communication.
Most guilds use a third party application as a means of mass communication, most popularly, LINE. Other guilds also use WhatsApp, Telegram and even Palringo. A few guilds heavily use their Kongregate-provided guild forums, or set up their own.
Through improved communication, some officers grow to specialize in recruitment, member relations, events management, events post-mortem, or simming.
guild bonuses
Each guild member is given 1 extra energy for each member in a guild. Guilds with at least 5 members can also participate in guild events.
In a given “event cycle” 4 events are guild related, while 3 are solo-player related. Each event cycle holds the following event pattern:
- Brawl (Solo PVP)
- Conquest (Guild PVP)
- Retro Raid (Guild PVE)
- Brawl (Solo PVP)
- Raid (Guild PVE)
- War (Guild PVP)
- Campaign (Solo PVE)
As more than half of each event cycle’s events are guild related, entering a successful guild can bring in numerous resources for each player. Retro raid, for example, award at least 1,073 salvage points in cards, and some retro raids have 50 guilds finishing at level 26, so it is paramount to join a good guild to get good placements during events.